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【With the same tag:【工作场所精神性】 Found 2 articles】
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HUMAN RESOURCE MANAGEMENT
| F270
Can Gamification Motivate Employees’ Proactive Behavior?
Chen Yuanyuan
,
Gao Liangmou
Video games have a strong incentive effect and a hedonic experience effect, and have obvious advantages in attracting individual engagement. Inspired by it, the application of gamification...
First published at: Sep 20, 2021
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ESI
doi:
10.16538/j.cnki.fem.20210315.301
Foreign Economics & Management
, Vol. 43, Issue 09
, pp. 133 - 152
国外精神型领导研究述评
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ESI
Foreign Economics & Management
, Vol. 33, Issue 08
, pp. 33 - 40
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Journal of Finance and Economics
Foreign Economics & Management
Journal of Shanghai University of Finance and Economics
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